﻿using FlowCanvas.Nodes;
using LogSystem;
using ParadoxNotion.Design;
using UnityEngine;
using Yoozoo.Gameplay.Liberty;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class PlayerTransmissionVector3 : CallableActionNode<Vector3,Vector3>
    {
        public override void Invoke(Vector3 position,Vector3 rotation)
        {
            BlueprintUtils.PlayerTransmission(position,rotation);
        }
    }
}